Based on a rough sketch provided by another student, this was a level I designed with the goal to force the player to explore and make their own path. There are certain directions and interactable objects that aid the player in maneuvering around, but ultimately it is up to the player. The level was designed for a group prototype in which we were to design a game puzzle that had multiple ways to solve. I used basic BP meshes and textures provided by Epic's Starter Content pack to create this level.