Texturing
Texturing was completed using Substance Painter. A combination of base materials, custom smart materials, and hand painting was utilized to create the textures.
Texture Maps: Base Color, AO, Metallic, Roughness, Normal, Normal_DirectX, Height
Experience Takeaways
- Work from a specific piece of concept art: Much easier than combining multiple references into one piece
- Create custom smart materials to speed up workflow
- Schematics/Blueprints are super useful for dimensional/proportion accuracy
- Step-by-step planning is key to an optimal workflow
- Reference images/models are your best friend