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Gillaxy Fish Texturing

In a group project for a student animation, I was given the base model for a fish from outer space. I was responsible for unwrapping and texturing the fish for the animation. The model did not have eyes, gills, nor a mouth so I had to paint them on, which is my only big issue with the final product. Texturing was done in Substance Painter with a combination of in-software materials and hand painted portions. 
Picture
Substance Painter Render

Before and After

Model given
Final Maya Render
Texture maps used were base color, emissive, roughness, metalness, normal, and height.
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